d i ē s   c a r p t ī
Front
Archives
September 2016
December 2010
September 2010
August 2010
July 2010
September 2009
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
Friday through Monday is now a time for, more than anything else, experimenting with spontaneous circadian reversal. The middle of the week forces me to switch back to a conventional sleep schedule, but the transitions are quite tolerable.

My relationship with the Information and Coding seminar grows ever more bipolar as the workload intensifies to humiliatingly unreasonable levels. The sense of accomplishment that arrives with the mastery of a novel mathematical concept is a wonderful and unique (and regularly experienced) one, even if it comes only after the concept is laboriously explained five times over by one's patient classmates; but dear Professor Petersen demands such bit-rates of us noisy-channel students that I can hardly recommend his class.

Generally, I don't think I've ever felt so good about not having a life. I like the brief balance of winter's cold and fall's color. I'm reading again, and I put cashews in my salad at least four times last week.

         posted on Monday, November 21, 2005
Pulled another five-hour study session with some of the Info and Coding guys night before last, and my sleep schedule is still wrecked, hence the timing of this post.

The peak of fall was beautiful here on campus. Weather oscillated wildly between different degrees of perfection, and the trees' colors exploded into brilliance like a staggered string of slow-motion fireworks.

I bought Cryptonomicon a few days ago, and so far it's about twice as good as the first time through now that I have some grasp of the math involved, but I'll be surprised if I finish it within two weeks.

         posted on Sunday, November 13, 2005
F.E.A.R. (First Encounter Assault and Recon) arrived on Wednesday, and I finished it a few hours ago. You tell yourself it's only a game, but the goosebumps won't go away. Nightmares fade, only to horrifyingly reveal themselves as reality. The storyline's development is dizzying and heartbreaking -- has a game ever succeeded in making me feel sadness before? Or pity mixed with loathing, or dread of the unknown? Triumph, a more commonly aroused emotion, abounds as greatly as in any game I've ever played, and F.E.A.R. could excel solely through its insanely nuanced, intense, and visceral combat, its oppressively atmospheric settings (I was strongly reminded of Die Hard by floor-to-floor combat in the sterile Armacham offices, which is entirely a good thing), and the perfect conjunction of music with events, but what wins this game a place of wonder is the way in which the final plot elements crash into place.

Before F.E.A.R. arrived, I'd been playing Star Control II, a thoughtful, humorous, addictive and apparently still-popular oldie, but I think my expectations of a game's immersive qualities have been temporarily boosted to generally unreasonable levels.

Classes continue much as before, with Latin still far superior. Spring registration starts tomorrow morning! So I should probably end this post, now that I've made the cursory reflection on things not related to awesome games.

         posted on Saturday, November 05, 2005
Statcounter This page is powered by Blogger. Isn't yours?